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What is Refactoring? - Explanation & Meaning

Learn what refactoring is, how to improve code without changing behavior, and when to refactor following Martin Fowler's principles.

Definition

Refactoring is the process of restructuring existing code without changing its external behavior. The goal is to improve internal structure, readability, and maintainability while keeping functionality exactly the same.

Technical explanation

Martin Fowler defined refactoring as a disciplined technique for restructuring code in small, verifiable steps. Common refactoring techniques include: Extract Method (moving part of a function to a new function), Rename Variable (giving more meaningful names), Move Method (moving a method to a more appropriate class), Replace Conditional with Polymorphism (replacing switch statements with inheritance), and Introduce Parameter Object (bundling related parameters into an object). Code smells are indicators that refactoring is needed: long methods, large classes, duplicated code, feature envy, and shotgun surgery. The safety of refactoring depends on good test coverage: without tests, you cannot verify that behavior remains unchanged. IDE support automates many refactoring steps with guaranteed correctness. Continuous refactoring as part of daily development work is more effective than large, risky refactoring projects. The Strangler Fig pattern enables gradually replacing legacy systems.

How MG Software applies this

At MG Software, refactoring is an integral part of our development process. We apply the Boy Scout Rule and continuously refactor small improvements. Before building new features, we assess whether the existing code provides a solid foundation. We plan major refactoring efforts in consultation with clients when technical debt threatens velocity. We rely on comprehensive tests to execute refactoring safely.

Practical examples

  • A team splitting a 500-line function into ten small, well-named functions, making a bug that went unnoticed for months immediately visible.
  • A developer consolidating repeated code in five controllers into a shared service, so future changes are made in one place instead of five.
  • An organization applying the Strangler Fig pattern to replace a monolithic legacy system module by module with microservices without a Big Bang migration.

Related terms

clean codetechnical debtdesign patternstest driven developmentunit testing

Further reading

What is Clean Code?What is Technical Debt?What is Unit Testing?

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Frequently asked questions

Refactor when you notice code is hard to understand, when you discover duplication, before adding a new feature to a messy part of the codebase, or when code reviews repeatedly flag the same issues. The "Rule of Three" states: if you copy something for the third time, refactor it into a shared abstraction.
First ensure good test coverage. Refactor in small, verifiable steps and run tests after each step. Use IDE refactoring tools that provide guaranteed correctness for operations like renaming and extracting. Commit after each successful step so you can roll back if something goes wrong.
Common code smells are: Long Method (overly long functions), Large Class (classes with too many responsibilities), Duplicated Code (repeated logic), Feature Envy (a method that uses more data from another class than its own), and Shotgun Surgery (a change that touches many files). These indicate underlying design problems.

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Learn what clean code is, how Robert C. Martin's principles work, and why readable, maintainable code and SOLID principles are essential.

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What is Test-Driven Development? - Explanation & Meaning

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